20.3 Binding in the Scrum – Definition

When a player binds on a team-mate that player must use the whole arm from hand to shoulder to grasp the team-mate’s body at or below the level of the armpit. Placing only a hand on another player is not satisfactory binding.

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20.3 Binding in the Scrum

Posted by IRB Laws on July 9th, 2009

(a) Binding by all front row players. All front row players must bind firmly and continuously from the start to the finish of the scrum.
Penalty: Penalty Kick

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20.4 The Team Throwing the Ball Into the Scrum

Posted by IRB Laws on July 9th, 2009

(a) After an infringement, the team that did not cause the infringement throws in the ball.

(b) Scrum after ruck. Refer to Law 16.7.

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20.5 Throwing the Ball into the Scrum

Posted by IRB Laws on July 9th, 2009

(a) No Delay. As soon as the front rows have come together, the scrum half must throw in the ball without delay. The scrum half must throw in the ball when told to do so by the referee. The scrum half must throw in the ball from the side of the scrum first chosen.
Penalty: Free Kick

20.6 How the Scrum Half Throws in the Ball

Posted by IRB Laws on July 9th, 2009

(a) The scrum half must stand one metre from the mark on the middle line so that player’s head does not touch the scrum or go beyond the nearest front row player.
Penalty: Free Kick

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