2012-2013 SCYR High School Rugby Policies and LawPosted by SCRRS Website Committee on December 17th, 2012
- The league will be broken into Gold, Multi-school and Silver divisions based on the number of teams meeting the eligibility requirements described herein.
- Gold schools are those that are recognized by the school they represent and at least 70% of the players come from that school. Multi-schools are those that cannot meet one or both of the single school criteria.
- Home schooled students do not count for or against the 70%. I.e. if there are 35 kids from one HS, 15 from other HS’s and 3 home schooled you have exactly 70%, and not 66% (35/53).
- Silver schools will be approved on a case by case basis by the HS Committee. Criteria for admission to Silver will be driven by number of players, experience level, and past record; the purpose of the Silver Division is to allow new or inexperienced teams to establish themselves and is not a permanent designation.
- All Gold High School Teams shall be recognized by the school they represent. This recognition may be in the form of classifying the team as a varsity sport, official club sport or Associated Student Body activity. Acknowledgement by the school must be provided to the HS committee and include the school point of contact (i.e. school’s ASB coordinator or AD) and submitted to the League HS reps before a team will be admitted into the Gold League/Division.
- All players in all teams must be CIPP’d and registered with SCYR in the Competition Match System. Registration means that the student’s grade, school id, picture, birthdate are satisfactorily entered into the CMS.
- The HS season officially starts on the CIF Winter sports tryout date of 10 Nov 12. The season ends upon the completion of the CIF Winter season 16 Feb 13.
- League play commences Dec 15; prior to this date teams are free to schedule and play as desired.
- To accommodate more HS games, league games are scheduled for 22 Dec; this game may be played 8 Dec if both teams agree.
Individual Eligibility Policy:
- Player eligibility is per current California Interscholastic Federation (CIF) guidelines. Middle School students, college students, high school graduates, high school dropouts, students suspended/expelled and students in juvenile hall are prohibited from playing in the High School Rugby League.
- All High School Rugby Club teams must have a USA Rugby-certified head coach (pending USA certification plan/schedule).
- All participating student-athletes must be registered to play with USA Rugby (CIPP) and with SCYR to be eligible to compete in High School Club Rugby.
- All participating student-athletes must have a valid high school ID, valid Charter School ID, or a valid home-school equivalent.
- All students, if their school does not have a Rugby Club, must play for the nearest High School Rugby Club that will allow them to play. If a student-athlete attends a school with a High School Rugby Club, that student-athlete may only play High School Rugby for that Club. Exception: With approval of the HS Committee students may be grandfathered and play for their current Club.
- On game day, High School Club Teams must be prepared to prove that their student-athletes are enrolled in the named high school, CIPP’d and have a valid high school ID card. Players must be entered into the game day match report.
- Club jumping is prohibited. Once a student-athlete’s name appears on the Match Report for a High School Rugby Club that will be the only High School Rugby Club the student-athlete may play for.
- Teams found to be stacking their High School Club by bending eligibility rules will forfeit all matches in which the ineligible student-athlete or student athletes’ name or names appeared on the Match Report.
Junior Varsity Team Composition
- Only seniors who are first-year players may play in JV matches and only with the consent of the coaches from both teams. All other players must be freshmen, sophomores and juniors. The number of juniors on the field at any given time may not exceed 5.
- Coaches may revoke the consent for a high school senior to play in a JV match if the senior is dominating.
- There is no rule requiring a student-athlete to have a 2.0 GPA to compete during the regular season.
Varsity Team Composition
- All sophomores, juniors and seniors are eligible for varsity games. Minimum age for varsity games is 15; 15 yr old freshmen may only play in varsity games with parent’s permission.
- There is no rule requiring a student-athlete to have a 2.0 GPA to compete during the regular season.
- Forfeiture of a league game will result in a declaration that the forfeiting team is ineligible for the playoffs. Appeals can be to the Disciplinary Committee via the HS reps.
- For those issues that cannot be resolved or there is a conflict of interest an independent board appointed by the President of SCYR will be appointed to adjudicate the protest/issue.
- Games will be played on regulation sized fields.
- JV games will be 30 minute halves.
- Varsity games will be 35 minute halves.
- A minimum of 12 players are required for an official match.
- JV and Varsity playoff games require qualified 15 players.
- No player may play more than 90 minutes in a single day.
- During the regular season there is no overtime period.
- Only IRB approved equipment is allowed. No full leg length “sliders” are allowed.
- Gold North will play quarterfinals and semifinals to determine a North champion. South Gold will play a semifinal of the top two sides to determine a South champion. North v South will play a final championship game on 16 Feb.
- Gold JV teams will follow the varsity playoff model.
- The top two Multi school teams will play a final on 2 Feb.
- The top two Silver teams will play a final on 9 Feb.
- In the event of a tie during a playoff game varsity and JV will play a 10 minute period, followed if necessary by a 10 minute sudden death period. If no winner has been determined a best of 5 drop kicks by 5 different players from the 22m line will determine the victor.
- Tie breakers for playoffs will only consider league games.
Player Playoff Tournament Eligibility:
- Prior to the start of the playoffs eligible teams shall distribute a varsity roster of players (15 total). These designated 15 players and any others who play in a varsity level playoff game regardless of playing time will be deemed ineligible for any JV playoff games.
- Players must have played in 2 league games to be eligible for the playoffs.
- A 2.0 GPA will be enforced for all student-athletes participating in the SCYR JV and Varsity Playoffs.
- Student-athletes with GPAs lower than 2.0 will be prohibited from participating in the SCYR JV and Varsity Playoffs. If a student-athlete cannot produce a grade report, that student-athlete will be ineligible for competition in the SCYR JV and Varsity Playoffs.
- Coaches or designated surrogates will be required to present the most-recent High School grade report, or progress report for each student-athlete on their respective team no later than one-hour before their playoff matches for inspection by the coach or designated surrogate of the opposing team. School officials shall notify coaches of problems well in advance to allow for resolution. Coaches shall inform League officials if problems arise prior to the match.
- Certified Rosters with grades, signed by a school principal, registrar or accepted school official, will be accepted.
- The Bonus Points system will be used to determine division champions. The system is posted on the SCYR website: www.socalyouthrugby.org . Only league games count toward the standings.
Substitutions and Roster Size
Each High School Club team must follow the rules for filling out match-day rosters on the SCYR Match Report System.
- During regular season games there is no limit on the number of players eligible to play. Only the first 23 are required to be listed to allow front row eligibility to be determined. Do not exceed one page (30 players); designate your front row substitutions.
- Names may be written on to the match report before the match-day roster is presented to the referee. Name can also be written in if the match becomes eligible for the SCYR sportsmanship rule.
- All eligible players may enter the match. Once a player has left the pitch, with the exception of blood injuries, concussion evaluation and front-row substitutions the player may only return once in the second half if substituted in the first half.
- Disciplinary issues will be decided by the independent SCYR Disciplinary Committee.
- Student-Athletes receiving red cards are automatically disqualified for his team’s next game, and may not return to play until cleared by the SCYR Disciplinary Committee.
- The referee must be notified of a protest before kick-off. Protest procedures are outlined in the SCYR policies and shall be followed except in the case of playoff protests when time is critical. Rebuttals to playoffs must be submitted within 24 hours. The goal during playoffs is to adjudicate any protest within 72 hrs.
SCYR Sportsmanship Policy
The SCYR Sportsmanship Policy comes into effect at halftime, or any other time thereafter, when the difference in the score becomes 40 points or more. Either the coach of the team that is ahead by 40 or more points or the coach of the team that is behind may notify the referee that the Sportsmanship Policy will be invoked.
- If it is within 10 minutes of fulltime the losing coach may refuse it.
- If the Sportsmanship Rule is invoked, the coaches of the team leading in the score should remove all star players and field second-string players. Coaches may also consider possible player swaps.
- If there are fewer players on the field for the losing team, players shall be brought on to replace sent-off players or players removed from the team that is ahead in the score. The team in the lead may also provide players to the team that is trailing in the score, if there are no more players available on the trailing team’s bench. All benches shall be emptied, and substitutes can come from players not originally named on a limited number roster (only if CIPP’d with either of the two participating teams).
- Once the Sportsmanship rule is invoked, the winning team is recorded as a 5-point winner in the standings. The losing team may only record 1 bonus point for 4 tries. The score at the point the Sportsmanship policy is invoked becomes the recorded final game score.
- Scrums and lineouts become uncontested if there is significant disparity between the teams. (This is to try to even out possession.)
- After any score, a free kick is taken at halfway by the trailing team (instead of kick to 10 meter line by scored-upon team).
- 22-meter dropouts become free kicks on the 22. (These are to try to even out possession.)
- The criteria for tie-breakers using points-differential shall be capped at 40, so there is no reason to score more than 40 points over an opponent.